AI Programmer (Unreal Engine 5)
Sperasoft • Poland
No Relocation
Posted: February 16, 2026
Job Description
- Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code.
- Implementing decision-making logic, pathfinding, perception, and dynamic reactions for interactive NPCs.
- Collaborating with design and gameplay teams to build robust, flexible AI architectures supporting varied gameplay scenarios.
- Enhancing and optimizing existing AI components for performance, scalability, and realism.
- Working across different areas of Unreal’s AI toolset, including Behavior Trees, EQS (Environment Query System), AI Controllers, and Navigation systems.
- Supporting multiple platforms and ensuring consistent AI performance across PC and console targets.
- Taking part in architectural planning, prototyping new AI features, and iterating on gameplay behaviors from concept through final release.
- Participating in every stage of the game development pipeline, with ownership of AI-related features throughout production.
- Strong C++ programming skills, proven through professional or commercial experience
- Proven experience working with Unreal Engine 4 or 5, particularly with:
- AI Framework: Behavior Trees, Blackboards, Navigation Mesh, Pathfinding, and Perception systems.
- Integration of AI logic with Gameplay Framework and game state logic.
- Debugging and profiling AI systems using Unreal’s built-in tools.
- Experience in working with Gameplay Ability System (GAS)
- Solid understanding of math and algorithms relevant to AI (vector math, spatial reasoning, and pathfinding heuristics).
- Familiarity with gameplay programming principles, event-driven logic, and data-driven authoring pipelines.
- Experience using source control systems such as Perforce or Git.
- Fluent spoken English and strong communication skills to work effectively in a multicultural team environment.
Additional Content
- Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code.
- Implementing decision-making logic, pathfinding, perception, and dynamic reactions for interactive NPCs.
- Collaborating with design and gameplay teams to build robust, flexible AI architectures supporting varied gameplay scenarios.
- Enhancing and optimizing existing AI components for performance, scalability, and realism.
- Working across different areas of Unreal’s AI toolset, including Behavior Trees, EQS (Environment Query System), AI Controllers, and Navigation systems.
- Supporting multiple platforms and ensuring consistent AI performance across PC and console targets.
- Taking part in architectural planning, prototyping new AI features, and iterating on gameplay behaviors from concept through final release.
- Participating in every stage of the game development pipeline, with ownership of AI-related features throughout production.
- Strong C++ programming skills, proven through professional or commercial experience
- Proven experience working with Unreal Engine 4 or 5, particularly with:
- AI Framework: Behavior Trees, Blackboards, Navigation Mesh, Pathfinding, and Perception systems.
- Integration of AI logic with Gameplay Framework and game state logic.
- Debugging and profiling AI systems using Unreal’s built-in tools.
- Experience in working with Gameplay Ability System (GAS)
- Solid understanding of math and algorithms relevant to AI (vector math, spatial reasoning, and pathfinding heuristics).
- Familiarity with gameplay programming principles, event-driven logic, and data-driven authoring pipelines.
- Experience using source control systems such as Perforce or Git.
- Fluent spoken English and strong communication skills to work effectively in a multicultural team environment.