Principal / Lead Hard Surface Artist
Job Description
Keywords Studios is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic and self-motivated Principal / Lead Hard Surface Artist to join our team working on an exciting, new and unannounced project.
Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top-selling titles on console, PC and mobile. You'll get to work alongside seasoned developers bringing expertise from world-class AAA studios.
This position may be offered as either a permanent or fixed-term contract role, depending on the project's requirements, business needs, and the candidate's experience and level.
These opportunities can be located in Malaysia, Indonesia, Vietnam (Remote), or Singapore (on-site). Sponsorship and relocation are not being offered as part of this package.
A Principal / Lead Hard Surface Artist at Keywords Studios:
- Creates high-quality hard surface assets that meet the artistic and technical requirements of the project.
- Works across a range of assets such as vehicles, weapons, machinery, props, architecture, and other complex mechanical or manufactured forms.
- Helps establish the visual and quality bar for hard surface production across the project.
- Works closely with Art Direction, Environment Art, Technical Art, and Design to ensure assets are visually strong, functional, and appropriate for gameplay.
- Provides hands-on guidance, feedback, and mentoring to other artists.
- Develops efficient modelling, texturing, and asset creation approaches suited to production needs.
- Ensures assets are optimised appropriately for real-time performance and platform requirements.
- Troubleshoots technical and production issues related to hard surface assets and workflows.
- Contributes to visual benchmarks and helps establish best practices for hard surface production.
- Proven experience as a Senior, Principal, or Lead Hard Surface Artist on a shipped AAA or high-quality game project.
- Strong portfolio demonstrating high-quality hard surface modelling across a range of asset types.
- Strong understanding of shape, proportion, materials, construction, and mechanical design.
- Strong knowledge of high-poly and low-poly workflows, baking, texturing, and PBR materials.
- Proficiency with modern 3D content creation tools and game engines such as Unreal, Unity, or proprietary engines.
- Good understanding of optimisation requirements for real-time assets.
- Experience mentoring or providing artistic direction to other artists.
- Ability to work collaboratively across disciplines and iterate quickly based on feedback.
- Experience with procedural workflows, scripting, or pipeline improvements is an advantage.